If you see that your distributor is drained too much with Beams, switch them for Burst Lasers, that's as low as you can get, because downgrading to Pulses will make your shield stripping tad slower, not worth to trade for sustain fire IMO. With lasers you will be stripping Shield from NPCs, and with MCs ripping up their hulls. I'm having a blast trading and exploring, but adding some combat to my repertoire would open up a lot of mission options for me! Also, where do you recommend I get into some easier combat situations, so as not to get immediately blown out of the sky?įor a new player there's a problem of no matter what weapons you will equip, damage against tougher enemies would be quite pathetic, or your distributor will be draining in a blink.įor unengineered Krait MKII I recommend 3 Large Multicannons and 2 Medium Beam Lasers, all Gimballed. I've done some minor bounty missions in my Cobra, but I'm still rated Harmless, so that should give you an idea of how little fighting I have been doing. I would also like to hear your fire group recommendations as I am really new to combat in this game. I will say, I tend to stick to gimbal weapons because my aim is not great. I know both ships have the same hard points, so I would be interested to hear your Python load outs as well. I'm new to the game (I've had it a few weeks), and I picked the Krait over the Python because I wanted to use this ship to get into PVE combat, and I wanted to mess around with the Fighter Hangar. Hey everyone! So I just picked up a Krait MK2 and I was looking for weapon load out suggestions.
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